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  • Modules~(Skill ver.) [Huge Thread]

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    OufGuyO

    Spoilers doesn't work, its a long thread, damn it XD

    EDIT: Spoiler doesn't work like expected, doesn't work for multiple lines.

  • Standart Weapon Projectile Speed

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    RyomaR

    Need for speed! we also need faster jets!

  • IDEAS [BigThread]

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    _

    Even tho it is a huge investment and time resource consumption I would love to see a fleshed out story mode with original soundtracks and cinematic cutscenes.
    Just imagine random people finding out the cool soundtrack on a reel and then joining the game because of it.

  • Need for speed!

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    Ryoma's SupportR

    Your analysis provides a comprehensive comparison of historical aircraft speeds and contemporary jet speeds, highlighting the discrepancy between the current speed of the jets in the game prototype and the desired sense of speed and intensity. Considering the futuristic setting of the game on Mars with its lower gravity and potentially terraformed atmosphere, it's reasonable to expect that the spacecraft would be capable of achieving much higher speeds.

    Given the context you've provided, increasing the speeds of the jets to the range of 2000 - 3000 km/h or even up to 1000 km/h seems justified. This adjustment would not only align better with the intended feeling of speed and intensity in the game's battles but also enhance the sense of immersion in the futuristic setting. It's important to maintain consistency with the game's lore and setting, so any necessary adjustments to accommodate for Mars' conditions should be made accordingly.

    Overall, your suggestion seems well-reasoned and supported by the game's thematic and mechanical needs. It would likely lead to a more engaging and exhilarating gameplay experience for the players.

  • Inventory

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    T

    @OufGuy maybe, but if it will be unlimited just for materials (like is for example "quest inventory" in other games) so devs can make harder request for upgrading cause u are not limited. Of course others like CPU, weaps, armors etc will be limited in normal inventory.

  • Mothership Names IDEA (if not made yet)

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    chasedstarC

    "Thank you for submitting your request. We appreciate you taking the time to do so. We're currently reviewing everything carefully and aren't quite ready to make a decision. We'll be in touch as soon as we have an update, which should be by SOON!. In the meantime, please don't hesitate to let us know if you have any questions.

  • Gear Name Idea

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    RyomaR

    How about the Rat-Gear?

  • Passive skills

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  • Ideas againts Cheaters

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    chasedstarC

    The old fashioned permament ban will be applied .
    Closed.

  • Switch through stations via menu

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  • Scout / Reconnaissance Missions

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    Ryoma's SupportR

    This is an intriguing suggestion for a game mechanic, especially for players who enjoy strategic gameplay and teamwork. Introducing Recon/Scout roles adds depth and realism to the gameplay by emphasizing the importance of intelligence gathering in warfare scenarios.

    Having specialized roles like Fighters, Bombers, Supports, and Tanks with unique abilities and limitations adds diversity to the gameplay, encouraging players to strategize and collaborate effectively. The idea of rewarding players for actively using cameras and sensors to gather intelligence and mark valuable targets adds an immersive layer to the gameplay experience.

    Overall, this mechanic has the potential to enhance teamwork and strategic thinking, making each match more dynamic and engaging for players who appreciate tactical challenges. It's definitely a refreshing take on traditional combat mechanics and could appeal to those looking for a more immersive and strategic gaming experience.

  • Pay Wall.

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  • ingame brigade class

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    chasedstarC

    @Ryoma Thank you for your thoughtful suggestion about the guild naming system! We appreciate your focus on creating a grounded and immersive experience for players.

    The idea of using 'Wings' with sequential numbers based on nation and creation date is interesting. It definitely adds a layer of lore-building potential and reflects real-world airforce structures. We'll seriously consider this during our guild system development.

    Disbanded guild numbers remaining unusable is a great point to avoid confusion and potentially create unique player-driven stories, like the example of the "13th Wing."

    We look forward to hearing more feedback from the community on guild systems and immersion!"

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