Beyond the Grind: How Chasing Stars Online Balances Challenge and Fun
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Hello @everyone! How often do you think that it is difficult for you to complete a quest or task?
I think each of us has been in situations in which it is almost impossible to complete the goal of the task.
But what is this complexity? And how do game designers try to make the game understandable, convenient and moderately difficult?In order to answer this question, let's look at the initial behavior of the mobs on the location.
As you may have noticed at this stage of development, the opponents are still very simple. Their main task is to patrol the area and punish anyone who intrudes into their airspace.
In order to make them more difficult and interesting, it is not enough to increase health with attack power. Of course, such an approach may make sense, but in this case we will inevitably come to a situation where there are so many enemies that the player will not physically be able to resist them even using all his skills.
As you understand, it will end with an inevitable defeat in the battle.No one wants to die from time to time without completing his task. Evil and aggressive mobs can make the situation feel unfair. Avoiding this is the main task of game designers. Combat and missions should go hand in hand with fair enemy behavior, interesting maneuvers, and the ability to leave combat or regenerate health.
By the way, the complexity of opponents is not always in their amount of health or powerful attacks or sophisticated behavior. From the very beginning, the basics of gameplay set the rules that the player must follow. Thus, the limitation of the amount of fuel, ammunition and weight with aircraft armor act as an additional difficulty modifier.
As you understand, the gameplay, the basics of gameplay, the location of the fight and the fine-tuning of the opponents behavior are the basic elements of the game's customizable difficulty.
Of course, this is only a basis on top of which developers can add additional elements of complication or simplification, but the final complexity of the game will depend on what and how it was initially laid down. 😉By the way, I have another question for you. Do you remember moments from games where the difficulty of quests or bosses was too much for you? For me, for example, Midir from the Dark Souls series turned out to be the most difficult boss. I still remember how hard it was to fight him :D. general
This concludes our release. Thank you for your attention. See you soon!