Martian canyons
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A healthy man needs approximately 20 minutes to fall asleep and only 5 minutes to read the weekly Chasing Stars Online development newsletter.
Hey @everyone! Let's go back to one of the previous posts. Do you remember those screenshots of Martian canyons, sand dunes and breathtaking backgrounds? Today I continue to tell you about the combat locations in Chasing Stars, namely the level design of these locations.
You won't be surprised if I say that all gamers are different. Each player has their own goals and expectations for the game. Some want to kick enemies’ asses or join the game to hone their piloting skills, and others just want to relax after a hard day at work. In Chasing Stars Online, we pay attention to everyone's wishes.
We have worked on the design of this map in such a way that any player can find here what they like. I admit that I am not the most honest player, but we have provided special key positions for such players. Lurk at a height and dive down, speeding up directly at the enemy. Great tactic in my opinion. Keep your head up as you fly under high towers.
By the way, you won't be able to fly beyond the location. It is fenced off by an invisible mesh that only appears when you get close to the edges of the map. In this case, your ship will slowly turn around, and you can continue your flight. The mesh will disappear, so nothing will distract you from the fight.
We also did not leave lovers of beautiful landscapes aside. Rocks, planes and explosions are cool, not gonna lie, but sometimes you just want to hover over a cleft in the canyon and take a break from the hard battle, enjoying the endless Martian valley. You will definitely have such an opportunity. But do not stay too long, your enemies are unlikely to want to share this moment together.
I am looking forward to your comments on the design of this combat location. Do you agree with our idea of what a combat map should look like, or do you have your own thoughts on this? Feel free to post your ideas