IDEAS [BigThread]
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@Agearflyer he said he will make game hard so , i added these
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@OufGuy i really like the idea of buffing something (damage) in detriment of other (defense) it gives so much starwars vibes! and makes the gameplay balanced since if you want certain gains you have to take sacrifices.
wow! the events that you cameout with are simply awesome and i really would love to see them being implemented and play them! they have so much potential specially since the original game was lacking event variety.
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For support class I recommend adding a buff skill that transforms your total deffense into attack for a limited time trading vulnerability for power.
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@_RUNEGUARD_ TRUE POWER OF A SUPPORT, GOTTA TEAR EM OFF!
- Puts Doom Music
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This post is deleted!
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Make NPC dialog voiceover and send us the text, we will send you back the voice recording and you can choose who will be that NPC.
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Name the planes Battlecrafts
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Implement a 3rd nation with bounty missions.
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SOON!!!!
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Battlecrafts can have ultimate skills such as:
(as some are mentioned above)
Gryphon - (Armor Shattering) Temporary converting deffence into power becoming extremely vulnerable but being able to deal with enemies on your own
Hound - (Positron Laser Discharge) Sacrifice 99% of health (shield not included) and 50% speed while charging in order to perform a multitarget laser beam discharge (max 6 targets, going 2 4 6 by level) that will follow the target until hit or dodged via terrain or other methods (Note: The laser beams will deal dmg equal to a set % [based on skill level] of the enemy health with the option to execute enemies under 10% health)
Monkey - (Chrono Prison) Stasis charge shot that if aimed right will render the enemy unable to move for a short time (ex:3 seconds which a reasonable time not OP not weak) but the user would not be able to attack or move until the duration of the stasis has passed, opening a chance for party team mates to kill a high priority strong enemy while the user of this skill will be at risk to not be able to protect himself.
Fox - (Last Resort) Sacrifice shield and make yourself unable to recover it for the duration of the skill in exchange for immense fire power (aka berserk attack speed) and heat damage caused by the overdrive mode of the Fox (DoT[damage over time] ex:30-40-50 depending on skill level per second for 3 seconds)
In conclusion very strong ultimate skills that are High Risk but also High Reward.Party flight pattern skills that only work when linked together activated by the party leader, such as:
-Passive increased HP and Shield regeneration speed while linked together
-Frontal shield that absorbs a flat amount of damage but is on a long cooldown
-Full party stealth while linked together but the group flight speed will be reduced by 50% for the duration of the skill -
@_RUNEGUARD_ im in doubt about the Hound PLD skill. at max lvl it can hit up 6 targets and if one or more of said targets its under 10% hp then it gets deleted but, what happens after said target gets executed? the Laser finds another nearby target? i mean, its a time based skill or it just a kill-count based skill?
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@Ryoma that one laser chasing you would be consumed after executing, hitting or being blocked by terrain. Probably would make sense to have a max range cap for balance purposes but it will have a natural huge speed to make sure it gets you.
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@_RUNEGUARD_ Since its energy/light based it should be 300k km/s speed
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Idea: Code Name: Devil Modules (D.M.)
- Fox
Nightmare: When actived:
- Speed and Turnrate Buffed
- Missile Turn Rate, Speed and ReAttack Time Buffed.
- Takes More Damage While Active.(Does not lose Evasion but loses Defence)
- Hound
Nemesis: When actived:
- Damage, Pierce, Accuracy Buffed
- Defence Buffed, Evasion Nerfed
- Gryphon
Tempest: When actived:
- Defence % is Converted to Attack %
- Defence Lowered by %50
- Missile Turn Rate, Speed and ReAttack time Buffed
- Monkey
Dreadnought: When actived:
- Can only be used on Ground.
- Movement Mechanism Disabled.
- Defence is Lowered by %50
- Attack is Buffed by %1500~3000
- Collects Energy to the tip of Weapon
- Deals AOE Damage.
- Damage depends on range targets got hit from explosion.
- Cannot be Evaded but Lowered by Defence.
- Can also Damage Monkey itself if in Blast range.
- After shot, monkey is Disabled for 10 seconds.
- Recommended to shoot from far.
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Even tho it is a huge investment and time resource consumption I would love to see a fleshed out story mode with original soundtracks and cinematic cutscenes.
Just imagine random people finding out the cool soundtrack on a reel and then joining the game because of it.