Need for speed!
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As Chased said, the player must feel the speed and think quickly to survive in the intense battles to comes... yet when i tested the diferent engines in the game prototipe it felt quite slow.
here to bring some perspective: i was testing the "bomber jet" which flew at about 420kmph with normal engine...
said speed of 420kpmh would suit perfect on a ww2 game but... here we are on Mars planet piloting spaceships / SciFi-jets, lets focus on the fastest ww2 fighters and other types of aircraft:(Note: all the numbers here are approx and not 100% accurated)
FW 190: 656 km/h (Fighter)
B-29: 575 km/h (bomber)
Il-2 Sturmovik: at arround 400 km/h (lets take this as the Tank despite it being a ground attack aircraft)Then we need to take a look at the contemporary and or historical jet aircraft speeds:
(Note on the F-22, it cannot reach its max speed in order to preserve its RAM coating and other damage to the aircraft but lets take some art licenses here)
MIG-25: max 3600 cruise: 1200
F-22: max 2910 cruise: 1980
Rafale: max 2390 cruise 1390
SU-27: max 2500 cruise Not revealed but lets guess its arround 1225 kmphOf course all those speeds are taking in account for diferent aerodynamics, engine technology and configuration then diferent air density. Which means isnt a comparsion, yet all of this under the effect of Earth's gravity!
now with all this data exposed i can make the point clear, the Jets of chasing stars should fly way way faster! and there are some reasons for that, they dont emanate the emotions they are intended to so!
instead they feel like WW2 warbirds instead, the only thing giving you the sensation of seep was the motion blur (of which i will make a separated thread because this one is already getting really big)
also taking in account that Mars gravitation pull is arround 0.38 G (Earth is 1G) also assuming that Mars have been terraformed and has a somewhat thick atmosphere that allows aerodynamic flight(Please Chased, make the LORE accurated corrections needed here)
based in this i concluded that Jets with 4 up to 8 engines as we saw in the game can reach speeds up to 2000 - 3000 with ease, as the lesser gravity would lead to a more relative light airframe and so a more efficient flight and speedy vehicles, not only on the skies but also on land and sea. (that may be excessive) but, consider increasing to 1000
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@OufGuy ACE was using Meters per second while here are being used kilometers per hour. Which means your average B-gear would fly at 1512 km/s peak speed using the 420 m/s engine and it even felt slow, so, ACE felt slow using more realist speeds... see the problem now?
from my view is not about accelerating the game but the engines and airframes themselves.
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Possibility of speed control
Constantly holding down the s key to fly slowly is tiring, especially when you're chasing a slow-flying NPC. In addition, the s on my keyboard is difficult to read because the letter has worn out.
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@Agearflyer change keyboard / replace key ?
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@Agearflyer man, you play monkey like me, stay on ground, ez solution :d
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Your analysis provides a comprehensive comparison of historical aircraft speeds and contemporary jet speeds, highlighting the discrepancy between the current speed of the jets in the game prototype and the desired sense of speed and intensity. Considering the futuristic setting of the game on Mars with its lower gravity and potentially terraformed atmosphere, it's reasonable to expect that the spacecraft would be capable of achieving much higher speeds.
Given the context you've provided, increasing the speeds of the jets to the range of 2000 - 3000 km/h or even up to 1000 km/h seems justified. This adjustment would not only align better with the intended feeling of speed and intensity in the game's battles but also enhance the sense of immersion in the futuristic setting. It's important to maintain consistency with the game's lore and setting, so any necessary adjustments to accommodate for Mars' conditions should be made accordingly.
Overall, your suggestion seems well-reasoned and supported by the game's thematic and mechanical needs. It would likely lead to a more engaging and exhilarating gameplay experience for the players.