Modules~(Skill ver.) [Huge Thread]
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Code Name: Devil Modules (D.M.)
- Fox
Nightmare: When actived:
- Speed and Turnrate Buffed
- Missile Turn Rate, Speed and ReAttack Time Buffed.
- Takes More Damage While Active.(Does not lose Evasion but loses Defence)
- Hound
Nemesis: When actived:
- Damage, Pierce, Accuracy Buffed
- Defence Buffed, Evasion Nerfed
- Gryphon
Tempest: When actived:
- Defence % is Converted to Attack %
- Defence Lowered by %50
- Missile Turn Rate, Speed and ReAttack time Buffed
- Monkey
Dreadnought: When actived:
- Can only be used on Ground.
- Movement Mechanism Disabled.
- Defence is Lowered by %50
- Attack is Buffed by %1500~3000
- Collects Energy to the tip of Weapon
- Deals AOE Damage.
- Damage depends on range targets got hit from explosion.
- Cannot be Evaded but Lowered by Defence.
- Can also Damage Monkey itself if in Blast range.
- After shot, monkey is Disabled for 10 seconds.
- Recommended to shoot from far.
Code Name: Hunt Modules (Hunt)
- Fox
Instincts: When actived:
- Lets Fox Roll with no Cooldown for 5 Seconds.
- Hound
Prey: Choses a Target:
- Hound gains Increased Boost Speed againts Chosen Target.
- Gryphon
Apex: When Activated:
- Gains Double Defence for 5 seconds.
- Monkey
Predator: Choses a Target:
- Slows Target and Lowers Defence of enemy.
MORE WILL BE ADDED