Passive skills
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Hello there,
my idea is that all "active buffs" from the original game would be passive automatically. Spells that cancel these buffs like purity would only temporarily block them for maybe 10 seconds.What I don't like about the original game is how the MG gets the purify 10x and is still instantly buffed. Besides, it eats up a stupid amount of SP kits, and constantly shuffling the bar with skills is also annoying. Thus, there could be several passive buffs, including some specific ones on specific maps.
Debuffs from the boss could not be cancelled, or only blocked for a short time.
For example, the player would have to buy or upgrade these passive skills for a huge amount of resources. It would force the player to farm and play PvE to get stronger. For example, a spell would upgrade 20x and only 1% each time. It would motivate and keep players playing because they would have a reason to play.
Anyway, I'm definitely in favor of the skills not being cheap, but really expensive, for example the first rank for 500 mobs, the second for 1000, the next for 1500 and so on. The last one could be for some heavy boss item and a huge amount of raw materials. Or every rank up spell would require a boss item, whether from an instance, dungeon, or the like. Special skills should also be expensive.
Anyway, having special dungeons for 4 players that are limited in time would be great, something like in the original game, unfortunately there were only 3. These items could have a chance to drop and players would have a reason to play these dungeons.
Only active skills at hotbar can make it better.
I think it would be more fair, what do you think?