Spoilers doesn't work, its a long thread, damn it XD
EDIT: Spoiler doesn't work like expected, doesn't work for multiple lines.
Spoilers doesn't work, its a long thread, damn it XD
EDIT: Spoiler doesn't work like expected, doesn't work for multiple lines.
Code Name: Devil Modules (D.M.)
Nightmare: When actived:
- Speed and Turnrate Buffed
- Missile Turn Rate, Speed and ReAttack Time Buffed.
- Takes More Damage While Active.(Does not lose Evasion but loses Defence)
Nemesis: When actived:
- Damage, Pierce, Accuracy Buffed
- Defence Buffed, Evasion Nerfed
Tempest: When actived:
- Defence % is Converted to Attack %
- Defence Lowered by %50
- Missile Turn Rate, Speed and ReAttack time Buffed
Dreadnought: When actived:
- Can only be used on Ground.
- Movement Mechanism Disabled.
- Defence is Lowered by %50
- Attack is Buffed by %1500~3000
- Collects Energy to the tip of Weapon
- Deals AOE Damage.
- Damage depends on range targets got hit from explosion.
- Cannot be Evaded but Lowered by Defence.
- Can also Damage Monkey itself if in Blast range.
- After shot, monkey is Disabled for 10 seconds.
- Recommended to shoot from far.
Code Name: Hunt Modules (Hunt)
Instincts: When actived:
- Lets Fox Roll with no Cooldown for 5 Seconds.
Prey: Choses a Target:
- Hound gains Increased Boost Speed againts Chosen Target.
Apex: When Activated:
- Gains Double Defence for 5 seconds.
Predator: Choses a Target:
- Slows Target and Lowers Defence of enemy.
MORE WILL BE ADDED
actually, standart weapon projectile speed is really slow, we need it faster, really really fast.
Especially for Monkey.
Thats all.
@Agearflyer man, you play monkey like me, stay on ground, ez solution :d
I mean, depends on the map's size
if map is 100km, yeah we need to reach there in atleast 15~25 seconds with fastest engine that game may have
maps are really big to deal with for sure
example: can just make actual speed x1.5~2 and show client Half of it instead of showing 600s 800s speed.
More like real speed x1.5~2 but stats stay same
Idea: Code Name: Devil Modules (D.M.)
Nightmare: When actived:
- Speed and Turnrate Buffed
- Missile Turn Rate, Speed and ReAttack Time Buffed.
- Takes More Damage While Active.(Does not lose Evasion but loses Defence)
Nemesis: When actived:
- Damage, Pierce, Accuracy Buffed
- Defence Buffed, Evasion Nerfed
Tempest: When actived:
- Defence % is Converted to Attack %
- Defence Lowered by %50
- Missile Turn Rate, Speed and ReAttack time Buffed
Dreadnought: When actived:
- Can only be used on Ground.
- Movement Mechanism Disabled.
- Defence is Lowered by %50
- Attack is Buffed by %1500~3000
- Collects Energy to the tip of Weapon
- Deals AOE Damage.
- Damage depends on range targets got hit from explosion.
- Cannot be Evaded but Lowered by Defence.
- Can also Damage Monkey itself if in Blast range.
- After shot, monkey is Disabled for 10 seconds.
- Recommended to shoot from far.
@_RUNEGUARD_ TRUE POWER OF A SUPPORT, GOTTA TEAR EM OFF!
But would break the purpose of selling Inventory Capacity :d
@Agearflyer he said he will make game hard so , i added these
IDEAS: For Skills, Weapons, Events.
SKILLS:
- Heartbeat: Releases a Silent Shockwave, Fries the Electronics of the Missiles that is following Fox, causing them to become unable to lock-on and crash. (Mid-Cooldown)
- Thrust: Turns all Systems Offline and Gives all Excess Energy to Armour and Movement Mechanism, Causing Fox to become Unable to Lock-on but also UnTargetable, With the Energy Given to Armour and Movement Mechanism, Engines Overdrives and Gives a Huge Amount of Boost and Hardens Armour against and Impacts. (Long-Cooldown)
- M.A.M.: Multiple Attack Module described as M.A.M., OverDrives Missile Loading System by %20. (Toggle)
- D.M.: Devil Module described as D.M., Halves the Energy of Movement Mechanism but Giving Excess energy to Weapon Systems, Boosting Maximum Range by %20~30, Boosting Speed of Missiles by %30 and Missile Loading System to Load %30 Faster. (Long-Cooldown)
- Ground Salvo or Worm Salvo: Starts to Load Multiple Missiles in a Second then Empties a Salvo of Missiles to the Target Ground, Shoots all Missiles in 3 Shots instead of instant, Missiles Shot by Ground Salvo/Worm Salvo is Dumb ammunition but they spin as they fall, causing enemy to be trapped withing them. (Mid-Cooldown)
- Air Salvo or Great Salvo: Starts to Load Multiple Missiles in a Second then Shooting it all in 1 Go, Missiles Shot by Air Salvo/Great Salvo is Dumb ammunition, Causing them to Go in a Spreading way. (Short-Cooldown)
- Ghost: Disables all Radar it's utilities for 3 Seconds, Cannot Attack as it needs radar but also cannot be-locked on. (Mid-Cooldown)
- S.I.P. Module: Sudden Impact Protection Module described as S.I.P. Module, Lowers Weapon Systems Energy by Half, Giving Excess Energy to Armour, Causing it to Harden Againts Sudden Impacts, Lasts 3 Seconds. (Mid-Cooldown)
- Heat: After activated, Will be surrounded by a Shield, Causing any Harmfull object to be disingrinated on-Touch but because of the Heat, cannot Attack. (High-Cooldown)
- A.N.D.: "Advanced Nano Defibrillator" shortened as "A.N.D.", Once Used, Repairs Target for 3 Seconds or Stops once Target counts as "Fully Repaired". (High-Cooldown)
- A.D.M.: Advanced Distruption Missile Described asA.D.M.: Shoots Target a Missile at High Velocity with Advanced Isolation System, Cannot be Disabled and Hits Target Under a Second, Causing it to Disable Sytems for 3 Seconds, Making them Vulnerable Againts any attack. (Long-Cooldown) (Note: Can also be a Laser like Shot in High Velocity Rather than Missile, then will be called A.D.L. or something like this.)
- T.A.M. Armour: Transmitted Aid Module described as T.A.M., Repairs Armour of the Target from a Distance without the need of Droids. (Low-Cooldown)
- T.A.M. Shield: Transmitted Aid Module described as T.A.M., Repairs Shield of the Target from a Distance without the need of Droids. (Low-Cooldown)
- Edge: Turns Movement Mechanism Offline, Gives Excess Energy taken from Movement Mechanism to Weapon, Causing it to become unable to Move as long as its On but Cools Down Weapon Systems faster, Causing them to OverDrive, if Disabled, is Slowed By %30 for 1 seconds because Movement Mechanism was Offline. Recommended Usage On-Ground. (Toggle Skill)
- Turtle: Turns Movement Mechanism Offline, Gives Excess Energy taken from Movement Mechanism to Armour, Causing it to become unable to Move as long as its On but Hardens the Armour againts Enemy Impacts, if Disabled, is Slowed By %30 for 1 seconds because Movement Mechanism was Offline. Recommended Usage On-Ground. (Toggle Skill)
- Shell: Lowers Energy of Weapon Systems, Causing Them to OverHeat Faster, but Covers self with a Shield that prevents Any Coming Missiles, cannot block Plasma Shots. (Mid-Cooldown)
- Snake: Turns off Radar Utilities, Turns Weapon Systems Offline and Gives Excess Energy to Movement Mechanism at Max Capacity and Overdrives it, Causing it to become UnTargetable but also Cannot Lock, With the Overdrive in Movement Mechanism, Gains a Huge Boost in Movement! Gives Less Speed in Air. (Low-Cooldown)
WEAPONS: (Naming of them may be bad )
I AM REALLY BAD AT NAMING WEAPONS
AT THIS POINT, ONLY CONCEPT COMES TO MIND
I DON'T KNOW, HOW MANY OF THEM ARE GOOD IDEAS BUT HELL YEAH WROTE THEM ALL
EVENTS:
These are Concepts, Not the naming of EVENTS
My brain stopped here
THERE MAY BE BAD OR WORSE IDEAS BUT ITS ALL CONCEPT I THOUGHT ABOUT
APOLLO and HORIZON
how is it?
@OufGuy said in Gear Name Idea:
G-Gear ( Goliath ) -- Changing Role of G and M
H-Gear ( Hound )
M-Gear ( Monk ) -- Changing Role of G and M
F-Gear ( Fox )
Ahh I meant changing name, not the role aaaah
instead of removing them from player count, letting them still play the game XD
Instead of Banning them, make them:
Most can be done with making events check "if banned.value = true" or reverse to make it work if not banned i think.
They become so Vulnerable, That they are useless XD
Current Ones you have:
G-Gear ( Gryphone )
H-Gear ( Hound )
M-Gear ( Monkey )
F-Gear ( Fox )
To:
G-Gear ( Goliath ) -- Changing Role of G and M
H-Gear ( Hound )
M-Gear ( Monk ) -- Changing Role of G and M
F-Gear ( Fox )
as meaning
Goliath of Gluttony, a Sturdy Monster when it comes to talk about Ground Superiority.
Hound of Hunt, is a Monster When it comes to talk about Air and Ground Superiority.
Monk of Mercy, When it comes to talk about Supporting, there is nothing Superrior to a Monk.
Fox of Fear, is a Cunning Monster When it comes to talk about Air Superiority.
From my View:
Not all of them has to be animal names
Monkey is actually good since it can go on ground and climb but not a good Naming for this type of game
Gryphon is good but uh, ahhh, doesn't feel like it suits
There always has to be something that lets players and whales pay money to buy/get in-game, or that game fails.
They cannot stand with only Donations.
Good Pay Wall:
EXP Boost (Low %)
SPI Boost (Low %) ||(idk what you will name it here)||
Extra Inventory/Storage Capacity
Bad Pay Wall:
Bad Pay Wall is not something that can't be added, its just, if it boosts players to the end game with just money, player base will drop but can be ok if its given till some point like:
Example:
if players can easily reach e5
you can sell e5~8 enchants or even e10 since normal players can do it
but do not sell e11~15 protects
We even have a forum now, LET'S GOOOOOOOO